Unity 6 Game Development with C# Scripting

by Lem Apperson

Programming

Book Details

Book Title

Unity 6 Game Development with C# Scripting

Author

Lem Apperson

Publisher

Packt Publishing

Publication Date

2025

ISBN

9781835880401

Number of Pages

488

Language

English

Format

PDF

File Size

10.5MB

Subject

game-development

Table of Contents

  • Cover
  • Title Page
  • Copyright and credits
  • Foreword
  • Contributors
  • Table of Contents
  • Preface
  • Part 1: Foundational Concepts
  • Chapter 1: Getting Started with Unity and C# – Game Objects and Components
  • Technical requirements
  • Unity interface overview
  • Exploring the Unity Editor
  • Creating a C# script
  • Basic concepts of C#
  • Summary
  • Chapter 2: Creating Your First Unity Project – Mastering Scenes and Assets
  • Creating a new project in Unity
  • Navigating the Unity Editor interface
  • Importing and managing assets
  • Basic GameObject manipulation
  • Preparing your first scene
  • Summary
  • Chapter 3: C# Fundamentals in Unity – Variables, Loops, and Troubleshooting Techniques
  • Technical requirements
  • An introduction to C# syntax
  • Variables and data types
  • Control structures in C#
  • Writing basic functions
  • Exploring Unity-specific functions
  • Debugging C# scripts
  • Summary
  • Chapter 4: Exploring Unity’s Scripting Anatomy
  • Technical requirements
  • Understanding MonoBehaviour
  • Exploring Unity’s script life cycle and event order
  • Responding to player input
  • Script communication
  • Summary
  • Part 2: Intermediate Concepts
  • Chapter 5: Mastering Unity’s API – Physics, Collisions, and Environment Interaction Techniques
  • Technical requirements
  • Accessing game components
  • Utilizing physics and collisions
  • Managing game scenes and environments
  • Advanced API features
  • Summary
  • Chapter 6: Data Structures in Unity – Arrays, Lists, Dictionaries, HashSets, and Game Logic
  • Technical requirements
  • Understanding arrays and Lists
  • Exploring Dictionaries and HashSets
  • Custom data structures in Unity
  • Data structures for game logic
  • Summary
  • Chapter 7: Designing Interactive UI Elements – Menus and Player Interactions in Unity
  • Technical requirements
  • Designing UI elements in Unity
  • Scripting player inputs
  • Building dynamic menus
  • Custom interactions with GameObjects
  • Summary
  • Chapter 8: Mastering Physics and Animation in Unity Game Development
  • Technical requirements
  • The core concepts of Unity physics
  • Animating game characters
  • Environmental interactions
  • Advanced animation techniques
  • Summary
  • Part 3: Advanced Game Development
  • Chapter 9: Advanced Scripting Techniques in Unity – Async, Cloud Integration, Events, and Optimizing
  • Technical requirements
  • Asynchronous programming and coroutines
  • Understanding coroutines in Unity
  • Advanced data management
  • Creating custom event systems
  • Script optimization techniques
  • Summary
  • Chapter 10: Implementing Artificial Intelligence in Unity
  • Technical requirements
  • An overview of the role of AI in gaming
  • An introduction to Unity’s AI support
  • Implementing pathfinding
  • AI decision making
  • Behavioral AI for NPCs
  • Summary
  • Chapter 11: Multiplayer and Networking – Matchmaking, Security, and Interactive Gameplay
  • Technical requirements
  • The basics of networking in Unity
  • Building a multiplayer lobby
  • Synchronizing game states
  • Handling network latency and security
  • Summary
  • Chapter 12: Optimizing Game Performance in Unity – Profiling and Analysis Techniques
  • Technical requirements
  • Profiling and identifying bottlenecks
  • Memory management in Unity
  • Optimizing graphics and rendering
  • Efficient scripting and code optimization
  • Summary
  • Part 4: Real World Applications and Case Studies
  • Chapter 13: Building a Complete Game in Unity – Core Mechanics, Testing, and Enhancing the Player Experience
  • Technical requirements
  • Game concept and planning
  • Designing game mechanics
  • Integrating assets and levels
  • Incorporating animations and audio
  • Polishing and testing
  • Summary
  • Further reading
  • Chapter 14: Exploring XR in Unity – Developing Virtual and Augmented Reality Experiences
  • Technical requirements
  • Fundamentals of VR in Unity
  • Building AR experiences
  • User interaction in VR/AR
  • Performance optimization for immersive technologies
  • Summary
  • Chapter 15: Cross-Platform Game Development in Unity – Mobile, Desktop, and Console
  • Technical requirements
  • Understanding platform-specific challenges
  • Adapting games for MOBIle devices
  • Responsive UI design
  • Testing and debugging on multiple platforms
  • Summary
  • Chapter 16: Publishing, Monetizing, and Marketing Your Game in Unity – Strategies for Advertising and Community Building
  • Game publishing platforms
  • Marketing and promoting your game
  • Effective game monetization strategies
  • Community engagement and support
  • Summary
  • Addendum: Unlocking Unity 6: Advanced Features and Performance Boosts
  • Index
  • Other Books You May Enjoy